3/16/2023 0 Comments Unity 2018 build for mac![]() ![]() StartCoroutine(mSpeechToTextManagerGoogle.SendRequestToGoogle(, 0, (mSpeechToTextManagerGoogle.end - mSpeechToTextManagerGoogle. MSpeechToTextManagerGoogle.end = Time.time While (!(Microphone.GetPosition(null) > 0)) MSpeechToTextManagerGoogle.start = Time.time The same code works good on other platform.īelow I publish the piece of code in which I use the microphone: public void onPointerDown() Check Documentation (highly recommended) and Android Build Support when installing Unity, whether you do. Why I cannot use Microphone with the deployed app on MacOS? Or, download Unity 2017.4.24 directly from this page. The build-ed application works well with windows and android. I gave all permissions for using these devices. I'm using a 2019 mac mini with unity 3D 2018.ĭuring the coding session with the unity editor everything works fine, but when I build for deployment the application becomes too slow and freezes when it tries to access webcam and microphone. I'm coding a gamification application where the interactions with the end user is performed with microphone and webcam.
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